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	<title>12 Mile Radius</title>
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	<link>http://12mileradius.com</link>
	<description>A revolutionary look at mobile gaming</description>
	<lastBuildDate>Sun, 28 Aug 2011 00:05:36 +0000</lastBuildDate>
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		<title>Also worth mentioning!:</title>
		<link>http://12mileradius.com/?p=232</link>
		<comments>http://12mileradius.com/?p=232#comments</comments>
		<pubDate>Sat, 27 Aug 2011 00:33:29 +0000</pubDate>
		<dc:creator>Greg</dc:creator>
				<category><![CDATA[Company]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=232</guid>
		<description><![CDATA[1) We will be streaming a majority of our Appathon here. 2) On the stream you&#8217;ll notice a little weatherbug icon to track the storm while we work! 3) I know we haven&#8217;t posted in a while. Sorry about that folks. Good news is that we have still been making some pretty steady progress on [...]]]></description>
			<content:encoded><![CDATA[<p>1) We will be streaming a majority of our Appathon <a href="http://www.ustream.tv/channel/race-to-the-app">here</a>.<br />
2) On the stream you&#8217;ll notice a little weatherbug icon to track the storm while we work!<br />
3) I know we haven&#8217;t posted in a while. Sorry about that folks. Good news is that we have still been making some pretty steady progress on the game and keep your eyes here soon for some more info on that!</p>
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		<title>App Weekend</title>
		<link>http://12mileradius.com/?p=230</link>
		<comments>http://12mileradius.com/?p=230#comments</comments>
		<pubDate>Fri, 26 Aug 2011 12:00:37 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Company]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=230</guid>
		<description><![CDATA[Although slighlty rattled from this week&#8217;s earthquake (ba-da-ding!), we at 12 Mile Radius will be getting super-serious and powering through a whole weekend of everything App related! Race to The App Starting this Friday (8/26) at noon, we all at 12 Mile Radius are going to be working as-close-to-non-stop as possible, in a valiant effort [...]]]></description>
			<content:encoded><![CDATA[<p>Although slighlty rattled from this week&#8217;s earthquake (ba-da-ding!), we at 12 Mile Radius will be getting <em><strong>super</strong></em>-serious and powering through a whole weekend of everything App related!</p>
<p><strong>Race to The App</strong></p>
<p>Starting this Friday (8/26) at noon, we all at 12 Mile Radius are going to be working as-close-to-non-stop as possible, in a valiant effort to build an entire mobile application for the iPhone in a a 48 hour timeframe.</p>
<p>This is a slight segway from our usual development endeavors, but we plan to gain tons of App developer XP, so we can level up and build our game, and other Apps at a more aggressive pace. We&#8217;ll get to the details of the App itself later on, but we hope to get this out in an App store near you(r iPhone) ASAP! Sounds fun, right? While some are fleeing the state due to a slightly massive hurricane, we laugh in the face of natural disaster- until the power goes out. But that&#8217;s neither here nor there, the important thing is to look for updates this weekend on our progress, as we tackle the many challenges that lie ahead of us on this epic App-tastic journey!</p>
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		<title>Back in action!</title>
		<link>http://12mileradius.com/?p=225</link>
		<comments>http://12mileradius.com/?p=225#comments</comments>
		<pubDate>Fri, 08 Jul 2011 14:43:54 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Company]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=225</guid>
		<description><![CDATA[I&#8217;m sure some of you thought &#8220;Hey, what happened to that 11 Foot Diameter company or whatever is was called?&#8221; with our lack of posts these past few weeks. Maybe you even thought we all disappeared in the rapture. Well, if you did &#8211; you&#8217;d be wrong! As all startups seem to experience, we hit [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure some of you thought &#8220;Hey, what happened to that 11 Foot Diameter company or whatever is was called?&#8221; with our lack of posts these past few weeks. Maybe you even thought we all disappeared in the rapture. Well, if you did &#8211; you&#8217;d be wrong! As all startups seem to experience, we hit a productivity wall due to real-life obstacles, but we&#8217;re past that now and ready to get things moving again! Here&#8217;s a breakdown of what we&#8217;ve been up to, and what we&#8217;re planning for the remainder of the Summer / Early Fall- with the goal of a Fall release of our flagship game!</p>
<p><strong>Storyline</strong></p>
<p>Our communications with our friend &#8211; the &#8220;Shaman&#8221; &#8211; have been coming through for the past few months now, but we&#8217;ve recently uncovered some additional ways to gather information from him in the future! We can&#8217;t really say how, what, or why- but you can be on the lookout for engaging new content, and a glimpse into the <em>his world</em>.</p>
<p><strong>Team Management</strong></p>
<p>Before the <a href="http://www.udel.edu/udaily/2011/may/business-plan-050511.html">Business Plan Competition</a>, we were working on a script that would help bridge the gap between our developers and the rest of the company by extracting pieces of commented code from our project, and posting them on our 12 Mile Radius <a href="http://teambox.com/about">Teambox</a>.</p>
<p><strong>Code</strong></p>
<p>We&#8217;re hitting the ground hard and tackling what remains on the framework that will be running our game (essentially, our <em>game engine</em>). First up is to finish the visual system, which be displaying the graphical elements of the game. This has been a major hurdle in our progress so far, due to the complications of memory management on mobile devices. However- we&#8217;re planning on having this and the rest of the engine working soon, so we can start messing around with the really cool functionality of the game in the next few weeks!</p>
<p><strong>Development</strong></p>
<p>While we&#8217;re coding furiously, the entire company will be meeting every Friday to discuss the intricacies of the game itself, level design, game mechanics, and a whole bunch of other really interesting stuff. The goal of these meetings is to know exactly what the game will look, feel, and act like <em>before</em> the engine is complete. It&#8217;s like rapid-prototyping of the game itself, but with a giant dry-erase board as the iPhone, and a bunch of cut-outs as the pieces to the game elements. We&#8217;ll also be sharing some of what&#8217;s discussed at these meetings here to keep everyone involved in our progress.</p>
<p><strong>Get Pumped</strong></p>
<p>So in summary, we&#8217;re launching an all-out offense on our game, and we&#8217;ll be beating all of our code into place by the end up the summer so that we can tweak and test the game itself. August is our &#8220;Game-code-a-thon&#8221; month, and you can look forward to a lot of really cool updates on our site. <em>New</em> insights into our game&#8217;s story. <em>New</em> artwork. And we&#8217;re even going to work on getting some genuine gameplay videos on here ASAP, to give everyone a better idea of what this is all about.</p>
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		<title>Beat the conundrum slowly</title>
		<link>http://12mileradius.com/?p=223</link>
		<comments>http://12mileradius.com/?p=223#comments</comments>
		<pubDate>Fri, 24 Jun 2011 16:30:33 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=223</guid>
		<description><![CDATA[I’ve been experimenting with new ways to try to coax the spirits out. I used to yell a lot, and they got so angry they’d come up and I’d snatch them, convincing them I could make them strong with my captured essences. But I’ve run out of essences.  But I need spirits to collect the [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve been experimenting with new ways to try to coax the spirits out. I used to yell a lot, and they got so angry they’d come up and I’d snatch them, convincing them I could make them strong with my captured essences. But I’ve run out of essences.  But I need spirits to collect the essence for me. I blame conundrums. And by “conundrums” I mean “Moon men.”</p>
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		<item>
		<title>What is love?</title>
		<link>http://12mileradius.com/?p=219</link>
		<comments>http://12mileradius.com/?p=219#comments</comments>
		<pubDate>Mon, 20 Jun 2011 16:30:55 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=219</guid>
		<description><![CDATA[The life of a wealthy man is hard. Hard indeed! With all the rock hoagies I’ve made myself, it’s a wonder how I can walk unmolested at night. The secret is lending to the Earth, but not borrowing. That allows the Earth to open its natural storehouses to me! It also helps that I use [...]]]></description>
			<content:encoded><![CDATA[<p>The life of a wealthy man is hard. Hard indeed! With all the rock hoagies I’ve made myself, it’s a wonder how I can walk unmolested at night. The secret is lending to the Earth, but not borrowing. That allows the Earth to open its natural storehouses to me! It also helps that I use spirits to collect these things. And protect me. And keep me company. Oh! And love. They keep me wealthy in love. Sometimes I wonder if the Moon men need a hug. Usually the answer is no. They usually need a swift axe to the face.</p>
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		<title>Here&#8217;s Shaman!</title>
		<link>http://12mileradius.com/?p=218</link>
		<comments>http://12mileradius.com/?p=218#comments</comments>
		<pubDate>Fri, 17 Jun 2011 16:30:08 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=218</guid>
		<description><![CDATA[A vacation of the mind. I’ve been on that for a while. The spirits I talk to say it’s a permanent one, but I insist, it was not! I have returned, much to the chagrin of my enemies! And, evidently, my friends, too. They missed me. I missed me. Did you? Wait…who’s talking?]]></description>
			<content:encoded><![CDATA[<p>A vacation of the mind. I’ve been on that for a while. The spirits I talk to say it’s a permanent one, but I insist, it was not! I have returned, much to the chagrin of my enemies! And, evidently, my friends, too. They missed me. I missed me. Did you? Wait…who’s talking?</p>
]]></content:encoded>
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		<title>A sticky situation</title>
		<link>http://12mileradius.com/?p=215</link>
		<comments>http://12mileradius.com/?p=215#comments</comments>
		<pubDate>Mon, 06 Jun 2011 16:30:19 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=215</guid>
		<description><![CDATA[Thanks to the magic of science, I have invented many things! Now those objects that were once unreachable are always within my grasp. Those fish that were too hard to catch with my hands are now mine! All bow to the great invention! I call it “the stick.” Now I can check to see if [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to the magic of science, I have invented many things! Now those objects that were once unreachable are always within my grasp. Those fish that were too hard to catch with my hands are now mine! All bow to the great invention! I call it “the stick.” Now I can check to see if that tiger is sleeping without almost losing my hand…</p>
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		<title>Sweaty spirit shop</title>
		<link>http://12mileradius.com/?p=214</link>
		<comments>http://12mileradius.com/?p=214#comments</comments>
		<pubDate>Fri, 03 Jun 2011 16:30:11 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=214</guid>
		<description><![CDATA[Spring has sprung. Fall has fell. Summer’s near, and it’s hotter than usual. And that’s great! Last time I sat under the sun, I sweat like a pig. Do pigs even sweat? Anyway, I sweat so much that a spirit leaked out. I was a little uneasy, because I thought it was MY spirit that [...]]]></description>
			<content:encoded><![CDATA[<p>Spring has sprung. Fall has fell. Summer’s near, and it’s hotter than usual. And that’s great! Last time I sat under the sun, I sweat like a pig. Do pigs even sweat? Anyway, I sweat so much that a spirit leaked out. I was a little uneasy, because I thought it was MY spirit that came out. Turns out it was just some person named Maria. Go figure!</p>
]]></content:encoded>
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		<item>
		<title>Shadows without light</title>
		<link>http://12mileradius.com/?p=213</link>
		<comments>http://12mileradius.com/?p=213#comments</comments>
		<pubDate>Mon, 30 May 2011 20:48:31 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=213</guid>
		<description><![CDATA[If only the humans before me knew! The plots and scheming that went on at the surface. The dark side of the moon held many secrets, all of them deadly. Well, deadly to us, that is. It’s too bad they never saw it coming before it was too late. A pink prophet tried to tell [...]]]></description>
			<content:encoded><![CDATA[<p>If only the humans before me knew! The plots and scheming that went on at the surface. The dark side of the moon held many secrets, all of them deadly. Well, deadly to us, that is. It’s too bad they never saw it coming before it was too late. A pink prophet tried to tell them but they refused to listen. Oh well! At least I don’t have to worry about dealing with other people. I read that some guy from France said that it’s no fun.</p>
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		<item>
		<title>Having fun?</title>
		<link>http://12mileradius.com/?p=212</link>
		<comments>http://12mileradius.com/?p=212#comments</comments>
		<pubDate>Fri, 27 May 2011 16:30:43 +0000</pubDate>
		<dc:creator>Shaman</dc:creator>
				<category><![CDATA[Shaman]]></category>

		<guid isPermaLink="false">http://12mileradius.com/?p=212</guid>
		<description><![CDATA[Seasons change, time passes by. But what’s the deal with that, anyway? They say that time flies, but how can it do it without wings? Does time have some unknown magic I don’t realize? Can it hover in place? Go backwards like a hummingbird? I should stop licking toads.]]></description>
			<content:encoded><![CDATA[<p>Seasons change, time passes by. But what’s the deal with that, anyway? They say that time flies, but how can it do it without wings? Does time have some unknown magic I don’t realize? Can it hover in place? Go backwards like a hummingbird? I should stop licking toads.</p>
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